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About the project:

The European project Improving Transliteracy Skills through Serious Games – TLIT4U PROJECT 2021-BG01-KA220-HED-000027624 has been implemented since 2021 by three higher educational institutions (University of Library Studies and Information Technology – ULSIT, University of Parma, University of Lapland) and one non-governmental organization (Fondazione Politecnico di Milano – FPM) based in Bulgaria, Italy, and Finland. The project follows the European Union agenda to foster all types of literacy as a factor for the well-being and success of citizens in their active participation in the social, cultural, and public life striving for sustainable development. Henceforth, transliteracy needs to be established as a priority of educational institutions.

As most accessed institutions for European citizens, libraries are the natural partners of universities in this process. TLIT4U identifies serious games as the approach to engage students with transliteracy thus expanding the collaboration between teachers and librarians. Therefore, TLIT4U seeks to develop critical information skills by going beyond the traditional approach of information literacy as the ability to search textual and bibliographic sources and asserts the urgent necessity of teaching transliteracy.

Transliteracy involves skills, thinking, and actions that allow for overflow and interaction in a way predetermined by the situational, social, cultural, and technological context. This concept is based on the transfer of knowledge and skills to achieve in-depth learning and creativity, as well as to avoid fake content. The main components of transliteracy include critical thinking, creativity, ICT/digital skills, collaboration, and information skills (i.e. a combination of information, digital, media, data literacy, etc.), which are in the priorities of the EC, set in several strategic documents. Information and communication technologies are changing the way information interacts as a whole. It provides an integrative framework for the unification and convergence of familiar literacy. It also provides a framework for connecting rational-emotional, analytical-creative, and theoretical-practical ways of thinking and working.

The conference was held on the 13th of May at INTER EXPO CENTER, Sofia, Bulgaria. Assoc. Prof. Marina Encheva was the chair of the event. She gave the floor to Prof. Teresa Trencheva who presented the congratulatory letter on behalf of Prof. Irena Peteva, Rector of the University of Library Science and Information Technology (ULSIT).


I would like to congratulate you on the successful implementation of the project and on the innovative approaches aimed at students and the development of their skills for working with information - the most important and highly valued opinion in the modern world. Your vision and drive to integrate modern trends into traditional educational practices are a model and example for our academic community.
Prof. Irena Peteva D. Sc.

Prof. Tereza Trencheva, Vice-Rector of Research and International Affairs invited the international project partners to the Erasmus+ days in November. The floor was given to Prof. Stoyan Denchev D. Sc. long-time rector, and now chairman of the Board of Trustees of the ULSIT, who congratulated the participants in the project on their excellent work.

The conference was held in two sessions:


Moderator: Marina Encheva, Project Coordinator, ULSIT

TLIT4U project – overview of the achieved results – Marina Encheva, Plamena Zlatkova, ULSIT, Bulgaria

Teaching critical literacy through digital games – Mari Maasilta, University of Lapland, Finland

Playful learning pedagogy and LEA game developed in the framework of TLIT4U project – Marjaana Kangas, University of Lapland, Finland; Giulia Conti, University of Parma, Italy


Moderator: Vasil Zagorov, ULSIT

TLIT4U Games’ Selection tool: an online tool for teaching transliteracy – Matteo Uggeri, Lucia Coletti, Foundation at the Polytechnic University, Milan, Italy

Methodological framework for LEA game – Anna Maria Tammaro, Susanna del Carlo, Maria Valero Gisbert, University of Parma, Italy

Storytelling of LEA game- Giulia Conti, University of Parma, Italy

Key technical features and possible paths to adaptation of LEA game – Francesco Zanichelli, University of Parma, Italy

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